Curious if anyone has tried using rewards a bit like stretch goals. My idea is to have a reward tier which—if there are at least 20 (or whatever) patrons who have chosen that reward tier—unlocks something that I make available to everybody.
Specifically, I make adventures for fantasy RPGs. I could have a ‘5e stats’ reward tier, where if there are at least 20 people choosing that reward, I’ll adapt the adventure to 5e and write up stats for that game.
Has anyone seen a campaign doing this?